Montreal, Canada
I am a Fx Artist, specialize in Fluid Dynamics and Particle FX. I presently work with Realfow / 3dsmax / ParticleFlow / Vray / Fumefx / Python / Combustion / Photoshop / AfterFx / Premiere / Illustrator

Sunday, December 14, 2008

Marc-Antoine Legault-Lamarche

Mark_lamarche@hotmail.com
(514)

I am a 3d artist and have been working as a freelancer for the last year. I enjoy working with natural phenomena (water, fire, dust, soft and hard body etc). Therefore, I am developing an expertise in particle, Fluid Dynamics and have some experience with Fumefx and Vray. In terms of scripting, I know a bit of Maxscript but I usually work with Python. My educational background started with Computer Graphics, followed with Multimedia and then 3D. 3D graphics has always been a passion for me and I have been exploring it ever since my degree as a 3d artist.

Education
-2001- 2002 3D Artist, Video Games, NAD Center (French)
-2000 Multimedia, College Inter-Dec (English)
-1999 Computer Graphics, Institut Demers (French)


Languages
French and English –Written, Spoken.


Expertise
-Particle Artist
-Realflow
-Python Scripting
-Motion Builder
-Motion Capture System, Phasespace
-3d studio max
-Particle Flow
-FumeFx
-Character Rigging
-Lighting
-Photoshop
-2020 kitchen Design Catalog Creation

Professional experience
-2008 La Flaque Vox Populi (Lead Motion Capture artist / Lead 3D Camera Operator)
-2008 Freelance
-2006 to 2007 Tripping the Rift Cinegroupe (Special FX, Lighting)
-2005 to 2006 Independent Sales Representative.
-2004 to 2005 2020 Technologie (Technical Designer)
-2003 to 2004 Sodema (Floor Manager)